Christian Robertson

Things that drive
[our visual designers]
nuts

Recently our visual design team filled a white board with things related to interface design that drive us nuts. By no means is this an exhaustive list (and yes, I did filter the list before and after posting it).

DVD Menus - Stop it with the low budget animation and let me watch the movie. Also, would it kill them to include the whole song before the thing repeats?

Telephone UIs - the non-mobile kind

TV Remotes - Seriously, how many buttons do you need? A computer keyboard doesn’t have as many buttons as some of these things

Projector UIs

TV Menus

User testing politics - Not the testing, just the politics

Grey - Sometimes we’re sick of it. Sometimes we use it for everything.

Syncing - Every time you push the button you think, ‘which version did I just destroy?’

Using Illustrator for bitmaps

Photoshop’s layers panel - Great for editing photo layers, terrible for drawing UIs. Do I really have to name every single element I place on the screen just to be able to select it?

AcrobatWhy does it take 10 minutes to open a document?

Papyrus - The font, but also the paper if used in an interface context

Designing the same thing over and over

Too many panels - Screens looking boring? Draw a box around each UI element!

Zara’s Facebook friends

Inconsistency

Complexity - Yep, that’s right, we like things simple. Shocking.

Soft keys - on anything

5-way keys

Feature bloat

Wallpapers

Outlined type - See wallpapers

Trying to do too much with icons - Sometimes a word is worth a thousand pictures

Non-heuristic approach - I’m not sure what we meant here, but I’m sure it made us hopping mad

CAPTCHA

DRM

HDCP - Seriously, my TV doesn’t work 30% of the time when I power it up, even after I upgraded the firmware with a USB key. Unacceptable! It’s a TV! But it works just fine with torrents, hypothetically.

Acrylic buttons

Blue - Everyone L-O-V-E-S it in testing, though

Color coding - If you have more than two categories, you end up rainbow brite every time, and who can really keep it to two categories

Annunciator Bars - 46 pixels tall on a 220 pixel screen? Come on.

Analog clocks on digital UIs

Rounded corners - Except on things that could injure you: glassware, for example

Poorly rasterized text - Good type + lousy rasterizer = bad type

Got more? Of course you do. What are the interface design memes, mistakes, dogmas or examples of UX laziness that drive you nuts?

One Response to “Things that drive
[our visual designers]
nuts”

  1. Eclat verreon 17 Jun 2010 at 1:31 pm

    Eclat verre…

    Free advice on How to Fix Scratched Window Glass….

Trackback URI | Comments RSS

Leave a Reply

You must be logged in to post a comment.